Color
The Color section controls white balance, how colorful the image is, and the color look. It has six tools: White Balance, Presence, Hue, Color Grading, Color Mixer and Color Calibration (hidden by default).
White Balance
| Slider | Range | What it does |
|---|---|---|
| Temperature | −100 to +100 | Negative makes the image cooler (bluer), positive warmer (more orange). |
| Tint | −100 to +100 | Negative adds green, positive adds magenta. |
The slider tracks are colored so you can see which way is which. Both sliders are relative to the white balance the camera recorded, so 0 is always "as shot".
Kelvin mode
Click the K button in the White Balance header to show temperature in Kelvin instead. Temperature then goes from 2,000 K to 50,000 K and Tint from −150 to +150. The sliders start at the white balance your camera recorded. Double-click a slider to go back to the camera value.
Use Kelvin mode when you know the light: about 3,200 K for tungsten bulbs, 5,500 K for daylight, 6,500 K for overcast or shade. Kelvin mode is an app-wide setting.
White balance picker
Click the pipette in the White Balance header, then click something in the photo that should be neutral grey or white, such as a grey card, a white wall or a cloud. Click samples a small spot, drag samples the average of a box, which is more reliable on noisy images.
Good neutral targets: road surfaces, concrete, white shirts in shade, a grey camera bag. Avoid pure white highlights, they may be clipped.
New to this? What's white balance?
Sunlight at noon, candle light, fluorescent tubes and shade all have a different color. Your eyes adjust automatically, cameras don't always. White balance corrects this. Temperature goes from blue to orange, Tint from green to magenta. The fastest way is the picker: click on something that should be neutral.
Presence
| Slider | Range | What it does |
|---|---|---|
| Vibrance | −100 to +100 | Boosts muted colors more than colors that are already strong, and goes easy on skin tones. Negative values tone down the strongest colors first. |
| Saturation | −100 to +100 | Changes all colors equally. −100 gives a black-and-white image. +100 doubles the color. |
Use Vibrance when you want "more color" without orange skin. Use Saturation for an even change, or to go to black and white.
Hue
| Slider | Range | What it does |
|---|---|---|
| Hue | −180° to +180° | Rotates all colors around the color wheel. Small values (±5°) can fix a slight color cast; large values are a creative effect. |
Inside masks, this tool is called Local Hue.
Color Grading
Color wheels like in video grading software. Use them to give shadows, midtones and highlights a different tint.
There are two tabs (icons at the top):
- 3-Way (default): wheels for Shadows (bottom left), Midtones (top) and Highlights (bottom right).
- Global: one wheel for the whole image.
How to use a wheel:
- Drag inside the wheel. The angle is the hue, the distance from the center is the strength.
- Hold
Ctrlwhile dragging to change only the hue, holdShiftto change only the strength. - The slider under each wheel (sun icon) brightens or darkens that zone, −100 to +100.
- Double-click a wheel to reset it.
- Click Toggle Sliders to show exact Hue (0 to 360) and Saturation (0 to 100) sliders under each wheel. Useful for copying values from a tutorial.
Two more sliders affect the 3-Way grade:
| Slider | Range | What it does |
|---|---|---|
| Blending | 0 to 100 (default 50) | How softly the three zones blend. Low values give clearly separated zones. |
| Balance | −100 to +100 | Moves the zone borders. Negative lets the shadow color reach further up into the midtones, positive lets the highlight color reach further down. |
Example, "teal and orange": Shadows hue 200, saturation 30. Highlights hue 35, saturation 25. Blending 60. Midtones left alone. See Color Grade with Wheels for more.
Color Mixer
Change one color range without touching the others. Click a swatch to choose a range, then use the three sliders.
| Swatch | Centered around |
|---|---|
| Reds | 358° |
| Oranges | 25° (skin) |
| Yellows | 60° |
| Greens | 115° |
| Aquas | 180° |
| Blues | 225° (sky) |
| Purples | 280° |
| Magentas | 330° |
| Slider | Range | What it does |
|---|---|---|
| Hue | −100 to +100 | Shifts this color toward its neighbors (up to 60°). Example: pull Greens toward yellow for autumn foliage. |
| Saturation | −100 to +100 | More or less color in this range only. −100 removes it completely. |
| Luminance | −100 to +100 | Brighter or darker for this range only. Grey areas are protected, so it doesn't create noise in neutral tones. |
Common recipes:
| Goal | Settings |
|---|---|
| Deep blue sky | Blues: Luminance −30, Saturation +15 |
| Glowing skin | Oranges: Luminance +10, Saturation −5 |
| Calmer greens in landscapes | Greens: Saturation −25, Hue −10 (toward yellow) |
| Black and white with dark sky | Saturation −100 in Presence, then Blues: Luminance −40 |
New to this? What's HSL?
HSL stands for Hue (which color), Saturation (how strong) and Luminance (how bright). The Color Mixer lets you change one of these for a single color range, for example making only the blue sky darker.
Color Calibration
Hidden by default. Show it by right-clicking a section header, choosing Customize Panels and clicking the eye next to Color Calibration.
It works like a camera profile adjustment: it changes how the red, green and blue primaries are mixed, which shifts all colors in a smooth, natural-looking way.
| Group | Slider | Range | What it does |
|---|---|---|---|
| Shadows | Tint | −100 to +100 | Adds magenta (positive) or green (negative) to the dark tones only. Fixes the green shadows some cameras produce. |
| Primaries | Hue | −100 to +100 | For the selected primary (Red, Green or Blue): shifts it toward its neighbors. |
| Primaries | Saturation | −100 to +100 | Makes everything that contains this primary more or less colorful. |
A popular trick: Blue primary Saturation +30 and Hue −15 gives richer, slightly teal skies and warmer skin at the same time. Red primary Hue +10 makes skin a bit more yellow.
In masks
| Tool | In masks |
|---|---|
| White Balance (Temperature, Tint) | Yes, relative mode only, no picker |
| Presence | Yes |
| Hue | Yes, as Local Hue |
| Color Grading | Yes |
| Color Mixer | Yes |
| Color Calibration | No |
See also
- Color Grade with Wheels
- Curves for color shifts with the R, G and B curves.
- Masks to apply color changes to one area.
RapidRAW