Color
The Color section is the largest panel in Adjustments, with five distinct groups. Open with D then scroll to Color (the section header itself is collapsible).
White Balance
| Slider | Range | What it does |
|---|---|---|
| Temperature | −100 to +100 | Negative cools (blue); positive warms (orange). Slider track is colored to match. |
| Tint | −100 to +100 | Negative shifts toward magenta; positive shifts toward green. Slider track is colored to match. |
A white balance picker (eyedropper icon, top-right of the group) lets you click a known-neutral spot in the image to set Temperature and Tint automatically. Available outside of mask mode.
New to this? What's white balance?
Sunlight at noon, candlelight, fluorescent tubes, and shade all have different color temperatures, measured in Kelvin (K). Cameras don't always guess right and the photo can look too blue or too orange. White balance is the correction. Temperature moves between blue↔orange; Tint moves between magenta↔green. The picker is the fastest way: click on something that should be neutral grey or white.
Presence
| Slider | Range | What it does |
|---|---|---|
| Vibrance | −100 to +100 | Boosts the saturation of less-saturated colors more than already-saturated ones. Easier on skin tones than Saturation. |
| Saturation | −100 to +100 | Global multiplier on saturation. −100 produces a black-and-white image; +100 doubles every color. |
Use Vibrance as a default for "more color", it protects warm skin tones and avoids the over-cooked look. Use Saturation when you want a uniform shift across the entire image (or down to monochrome).
Color Grading
A 3-Way + Global color wheel set, in the style of cinema color grading. There are two tabs:
- 3-Way (default), separate wheels for Shadows, Midtones, Highlights.
- Global, a single wheel that affects the entire image equally.
Each wheel exposes:
| Control | Range |
|---|---|
| Hue (wheel angle) | 0° to 360° |
| Saturation (wheel distance from center) | 0 to 100 |
| Luminance (wheel slider) | −100 to +100 |
Two extra sliders apply to the whole color-grading group:
| Slider | Range | What it does |
|---|---|---|
| Blending | 0 to 100 | Controls how much the three zones bleed into each other. Lower = harder zones; higher = smoother transitions. |
| Balance | −100 to +100 | Shifts the Shadow/Highlight emphasis. Negative gives shadows more weight; positive gives highlights more weight. |
How to use the wheels
Drag inside the wheel to set hue and saturation simultaneously. The slider next to each wheel is the Luminance for that zone.
A typical "teal & orange" cinema look: push Shadows toward teal (around 200°), Highlights toward orange (around 30°), small Saturation. Use Blending around 50–70 and Balance at 0 for a balanced effect.
Color Mixer (HSL)
Eight color ranges. Click a swatch to choose which range you're editing, then adjust the three sliders:
| Color range | Approximate hue |
|---|---|
| Reds, Oranges, Yellows, Greens, Aquas, Blues, Purples, Magentas | distributed around the hue wheel |
| Slider | Range | What it does |
|---|---|---|
| Hue | −100 to +100 | Shifts the selected color range toward neighboring hues (e.g. push Yellow → Orange or → Green). |
| Saturation | −100 to +100 | Boosts or reduces saturation of just that color range. −100 desaturates that range entirely. |
| Luminance | −100 to +100 | Brightens or darkens just that color range. Powerful for skies (drag Blues luminance down) and skin tone (small Orange luminance up). |
The slider tracks are colored to preview the effect.
New to this? What's HSL?
HSL stands for Hue, Saturation, Luminance. It separates "what color is it" (hue), "how vivid is it" (saturation), and "how bright is it" (luminance). The HSL Color Mixer lets you target one of those three properties for a single color range, without affecting any other colors in the image. Common uses: deepening a blue sky (Blues → Luminance −20 to −40), brightening fall foliage (Oranges → Luminance +20), or converting the lightness of skin without changing saturation (Oranges → Luminance up).
Color Calibration
A camera-profile-style adjustment that shifts the Red, Green, Blue primaries independently. It's applied very early in the pipeline (think: sensor characterization), so it produces a different feel from the same change made via the wheels or HSL mixer.
| Slider | Range |
|---|---|
| Shadows Tint | −100 to +100 |
| Red Hue | −100 to +100 |
| Red Saturation | −100 to +100 |
| Green Hue | −100 to +100 |
| Green Saturation | −100 to +100 |
| Blue Hue | −100 to +100 |
| Blue Saturation | −100 to +100 |
Color Calibration is not available inside masks, it's intended as a global per-image control.
What's available in masks
| Group | Available in masks? |
|---|---|
| White Balance (Temperature, Tint) | Yes |
| Presence (Vibrance, Saturation) | Yes |
| Color Grading (3-Way + Global) | Yes |
| Color Mixer (HSL) — Hue/Saturation/Luminance | Yes |
| Color Calibration | No (global only) |
| White-balance picker | No (global only) |
See also
- Curves, per-channel R/G/B curves are another route to color shifting.
- Workflow: Color Grade with Wheels, step-by-step.
- Masks, apply Color adjustments only to specific regions.
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