Masks
Masks let you edit part of a photo instead of the whole thing. You define a region, and the sliders you move only affect that region. Brighten a face, darken a sky, warm up the foreground, all on the same photo.
Open the Masks panel with M. The panel is titled Masking.
How masks are built
A mask is a container that holds one or more components (other apps call these submasks). Each component is one shape or selection, such as a sky selection or a brush stroke. The components are combined into one final region, and the mask's adjustments are applied to that region.
Example: a mask named "Sky" with three components.
| Component | Mode | Why |
|---|---|---|
| Sky | Add | Selects the sky. |
| Brush | Subtract | Paints out a tree the AI caught. |
| Linear | Intersect | Fades the effect toward the horizon. |
The adjustments of "Sky" apply to the combined result.
A photo can have many masks, each with its own adjustments. Up to 32 masks are rendered per image.
Adding a mask
When a photo has no masks yet, the panel shows a grid of tools in three groups. Click a tool to create a new mask with that component. You can also drag a tool onto an existing mask in the list.
Once a photo has masks, the tools move into the Add New Mask row at the bottom of the list, and each mask gets an Add New Component menu.
Tip: right-click a tool in the grid to always create a new mask, even if another mask is selected.
Mask types
There are 13 mask types.
AI Selections
AI models download automatically the first time you use each type. You can see download progress in the panel and in the Jobs list.
| Type | How to create it | What it selects |
|---|---|---|
| Subject | Drag a box around the subject (most accurate), or click on it. | The object or person inside the box. |
| Sky | Created instantly. | All sky, including clouds, sunsets and night skies. |
| Foreground | Created instantly. | The main foreground object, separated from the background. Good when there is no single obvious subject. |
| Depth | Created instantly. | A band of distance from the camera. You choose the band with the Depth Range picker. |
| Text | Type what you want, for example car, water or person, then press Enter or Generate Mask. |
Everything matching your description. The component is named after your text. |
| Face | Created instantly with Face Skin selected. | Parts of every face and person in the photo. Toggle the parts you need (see below). |
Left: a Sky mask follows the ridge line exactly. Right: a Depth mask set to the near part of the scene.
Face parts. The Face mask shows a small face illustration and nine toggles: Face Skin, Body Skin, Eyebrows, Eye Whites, Iris & Pupil, Lips, Teeth, Nose and Hair. Combine them freely. For example, Eye Whites plus Iris & Pupil gives you an eye mask for brightening eyes, and Face Skin plus Body Skin gives you a skin mask for softening. All faces in the photo are included.
Depth Range. The Depth mask shows a bar from Near to Far. Drag the two inner handles to choose the distance band, and the outer fade handles to soften the transition. Reset puts it back to the default. Global Feather softens the whole result. Depth masks are great for darkening a distant background, or adding haze only to far mountains.
Basic Tools
| Type | How to use it | Controls |
|---|---|---|
| Brush | Paint on the image. | Brush Size, Brush Feather, and Brush / Eraser buttons. |
| Flow | Paint in layers. Each stroke adds a little more, so you can build up the effect gradually like an airbrush. | Flow (0 to 100, default 10) plus the same brush controls. |
| Linear | Drag on the image. Where you start is the middle of the gradient, how far you drag sets its width. | No sliders. Drag the middle to move it, drag the outer lines to change the width, drag the end circles to rotate. |
| Radial | Drag from the center outward. | Feather (default 50). Drag to move, use the handles to resize and rotate. |
Ranges & Global
| Type | How to use it | Controls |
|---|---|---|
| Color | Click a color in the image. Pixels with a similar color are selected. Click again to pick a different color. | Tolerance (default 20), Grow, Feather (default 35) |
| Luminance | Click a spot in the image. Pixels with a similar brightness are selected. | Tolerance (default 20), Grow, Feather (default 35) |
| Whole Image | Selects everything. | None |
Use Whole Image when you want a second layer of global edits that you can fade with Opacity or switch on and off as a group.
Grow and Feather
AI masks and the range masks have two refinement sliders:
- Grow (−100 to +100) expands the selection outward or shrinks it inward. A small positive Grow helps when the AI missed the edge of hair or a sleeve.
- Feather (0 to 100) blurs the edge so the adjustment blends in softly. Use more feather for big, soft changes like darkening a sky, and less for sharp edits like a product cutout.
Brush controls
| Control | Range | What it does |
|---|---|---|
| Brush Size | 1 to 200 | Brush diameter in screen pixels, so the brush looks the same size at every zoom. Zoom in for fine detail. |
| Brush Feather | 0 to 100 | Edge softness. 0 is a hard edge, 100 is very soft. Default 50. |
| Brush / Eraser | Paint into the component, or remove from it. |
Brush shortcuts:
Ctrl+↑/Ctrl+↓(Cmdon macOS) make the brush 10 px larger or smaller.- Hold
Altto temporarily switch between Brush and Eraser. - Click where a line should start, then
Shift+Clickwhere it should end to paint a straight line.
The brush outline is blue while painting and red while erasing.
Combining components
Every component after the first has a mode that decides how it joins the region built so far. Components are applied from top to bottom.
| Mode | Effect | Example |
|---|---|---|
| Add | Adds its area to the selection. | Sky + a Brush stroke over a window reflection that should also be darker. |
| Subtract | Removes its area from the selection. | Subject − Brush to remove a bag the AI included. |
| Intersect | Keeps only the area that is in both. | Sky ∩ Linear: only the top part of the sky. |
To change a component's mode, hover its row and click the mode icon. It cycles Add → Subtract → Intersect. You can also create a component directly in a mode from Add New Component → Subtract from Mask or Intersect Mask with.
On the canvas, the outline of a selected component is blue. Unselected components are white (Add), red (Subtract) or purple (Intersect).
Mask and component properties
Click a component to see its properties: Invert Component (selects everything except that shape), Opacity (0 to 100) and the type's own controls.
Click the mask itself to see Mask Properties:
- Invert Mask flips the final combined region.
- Opacity fades all of the mask's adjustments.
- Apply Preset applies one of your presets to this mask only. Handy for "apply my skin look to this face mask".
Hover a row to show its eye icon (hide or show without deleting) and trash icon.
Right-click menus
On a mask:
| Item | What it does |
|---|---|
| Rename | Give the mask a name like "Sky darker". |
| Duplicate Mask | Copies the components. The copy starts with no adjustments. |
| Duplicate and Invert Mask | Same, but inverted. The fastest way to get "everything except the subject". |
| Copy Mask / Paste Mask | Copy a mask, open another photo and paste it there. |
| Paste Mask Adjustments | Pastes only the adjustments onto another mask. |
| Apply Preset | Applies a preset to this mask. |
| Reset Mask Adjustments | Keeps the shape, resets the sliders. |
| Delete Mask | Removes it. |
On a component: Rename, Duplicate Component, Duplicate and Invert Component, Copy Component, Paste Component and Delete Component.
You can drag masks to reorder them, and drag components between masks. Drop a component on empty space to turn it into its own mask.
The red overlay
While a mask is selected, its region is shown as a red overlay on the image. The overlay hides automatically while you drag a slider, while you paint, while you hover the adjustment controls and while you view the original with B, so you can always see the real result.
What you can adjust inside a mask
Most adjustments work inside masks. These do not, because they only make sense for the whole image:
| Group | Not available in masks |
|---|---|
| Basic | Tone Mapper |
| Color | White balance picker and Kelvin mode, Color Calibration |
| Details | Sharpening Threshold, Centré, AI Denoise, Chromatic Aberration, Negative Conversion |
| Effects | Light Flares, Lens Blur, Relight, Fog, LUT, Film Emulation, Vignette, Grain |
Inside masks, the Noise Reduction sliders go from −100 to +100, so you can reduce or increase the global noise reduction in one area. The global Hue slider is called Local Hue.
Keys
| Key | Action |
|---|---|
M |
Open the Masks panel. |
Escape |
Deselect the component, then the mask. |
Delete (Backspace on macOS) |
Delete the selected mask. |
Ctrl+↑ / Ctrl+↓ |
Brush size ±10. |
Masks on other photos
- Copy Mask and Paste Mask work across photos.
- Copy & Paste Settings can include masks.
- Presets can include masks.
AI masks belong to the photo they were made on. When you paste or apply them to a different photo, RapidRAW automatically recalculates them for the new photo in the background. You can follow this in the Jobs list in the library header.
New to masking? Start here.
- Open a portrait and press
M. - Click Subject, then drag a box around the person. A red overlay appears on them.
- Move Exposure up a little. Only the person gets brighter.
- Want the background instead? Right-click the mask and choose Duplicate and Invert Mask. Now pull Exposure down on the copy to darken the background.
For a sky: click Sky. It is selected right away. Lower Exposure and Highlights to bring back clouds, and add a bit of Saturation.
Speed and privacy
AI masks are calculated on your computer. The first use of each mask type downloads its model. After that, most masks take one to a few seconds.
On Windows, most AI models run on your GPU. On macOS, depth runs on the GPU. Everything else runs on the CPU. You can turn GPU use off in Settings → Generative AI. The rest of the editor always runs on the GPU and is real time.
Tips
- Fix the AI, don't fight it. If the Subject mask is 95% right, add a small Brush component in Subtract mode instead of painting the whole mask by hand.
- Name your masks. "Sky darker" and "Face light" are easier to find again than "Mask 3".
- Hide instead of delete while you experiment.
- Intersect is underrated. Two simple components combined with Intersect are often cleaner than one complicated one.
See also
- Mask a Subject for a step-by-step recipe.
- Inpaint for removing objects and retouching.
- Effects → Relight to add light to a scene.
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